Tuesday, March 30, 2004

Gaming in Russia

Gaming in Russia

From the Moscow Times: an industry emerges.

Although still in its infancy, the domestic computer game market was worth $100 million in 2002 and is growing at a rate of 30 percent to 50 percent yearly, according to 1C, Russia's largest game publisher.

cool. However, I cannot quite agree with this quote:

The key advantage Russian developers have over their Western counterparts is that their salaries are low.

"The trend with game development is finding talented people at a low cost and that could be a major advantage for Russia," said David Cole, an industry analyst from San Diego.

Does not that seem to shortchange both Russians and "their Western counterparts" ? This statement makes it sound as if the only reason good game are coming from other countries is because their salaries are low. I dare say that were all game development in US underwritten by some charity or government agency, Japanese, Koreans, and Russians would still develop great games. If costs were not lower in Russia, or Ukraine as the case with "S.t.a.l.k.e.r." might be, it reasonably likely that a lot of the top people would now be working in the US for these very same companies. It happened with many other fields, and there is no reason to think it would not happen for game industry.

IMO - Talent is always paid as little as possible and as much as necessary.


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