Tuesday, December 02, 2003

The Game (via Volokh Conspiracy)

well-written and definitely something I would love to play. Except I am sure I would not be very good at it.

In The Game’s early days, the team who finished first won the opportunity to plan the next Game. From an outsider’s perspective, it seems a dubious honor. Designing a Game usually consumes the better part of a year. Today, Game protocol dictates that teams volunteer for the job. It’s considered “giving back to the community.” Over 365 days, Orange Crush held weekly planning meetings and sacrificed snowboarding for cryptography. In the month leading up to the event, they worked practically around the clock.


One Orange Crush teammate spent an entire academic quarter constructing a single clue that involved solenoid actuators and looked like an octopus mentioned briefly at the end of The Goonies. The project earned him credit for a graduate-level MIT class entitled Unusual Alternative Input/Output Devices. During The Game, that octopus didn’t get a whole lot of love. No team spent more than an hour deciphering the vibrations it emitted in five-bit binary.

Who says there is no payoff for playing the Game? :)


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